I finally got a copy of the new OSR “domain game” Adventurer Conqueror King (ACK). It seeks to address and allow for what has been called the fabled “End Game” of OD&D. After the players have amassed enough wealth and experience – then what? They were expected to spend their wealth to construct castles and citadels, tax their peasants, and the game dynamics would move towards diplomacy, intrigue, and the kind of big, long-term projects and concerns that only wealthy and established players could indulge in. This kind of play was more than implied in the OD&D rules – as they included the costs for castle and tower construction – but few ever made it that far. Moreover, support for this sort of game, and the transitions it had to have, never really appeared. ACK seeks to address this by providing rules that will take any character from the most humble of origins and give them an opportunity to administer entire kingdoms.